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 Had some ideas for the game...UPDATES REGULARLY

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neeb

neeb


Posts : 58
Join date : 2009-08-10
Age : 114
Location : Texas

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PostSubject: Had some ideas for the game...UPDATES REGULARLY   Had some ideas for the game...UPDATES REGULARLY Icon_minitimeSat Aug 15, 2009 1:53 pm

I'll copy + paste this to the nexon forums pretty soon, but I wanted to voice them here first (just because Smile )

I have some weapon suggestions first - some of these include the L22A1, the MP7, the SCAR CQC models, and the AS VAL. Most pictures are taken from IMFDB, some are from world.guns.ru.


Had some ideas for the game...UPDATES REGULARLY L22


The L22A1 is a carbine version of the L85 (SA80) rifle. In-game, it would be equipped with a version of the L85A1 MOD's optic, except with less magnification (although in real life this is not the case). It would have a higher rate of fire, less accuracy, and less damage to suit the characteristics of the real L22A1.

It would be avaliable at the rank of CSM, and cost 1,500 GP.

Had some ideas for the game...UPDATES REGULARLY Mp7_2

The MP7 is a compact sub-machine gun that chambers a 4.7mm x 30 round developed by H&K. In-game, it would be fitted exclusively with a EOtech sight, and thus would be avaliable to only those with the rank of CSM or higher. It would have the rate of fire of the MP5, but the power of the UMP, with less accuracy than either to compensate for the unnaturally high power. In addition, it can only accept a 20 round magazine (which, by the way, is the real-life capacity) to prevent people from going on mad kill-streaks.

It would be avaliable at the rank of CSM, and cost 1,400 GP.

In addition, an MP7 with the option of a 40-round magazine would be avaliable in the Black Market, as the MP7A1.

Had some ideas for the game...UPDATES REGULARLY FN_SCAR_-1-

The SCAR-H CQC is a short-barreled model of the standard SCAR-H. It does the same amount of damage, but is lighter, has a higher rate of fire, and much more recoil and lower accuracy to keep the weapon balanced. It is not possible to use a suppressor on this model, as it would completely unbalance the gun, nor is it possible to use anything higher than the standard 30 round magazine. You may, however, select an optic of your choice.

It would be avaliable in the Black Market and cost 9,900 NX for 90 days.

Had some ideas for the game...UPDATES REGULARLY As_val1

The AS VAL is a special suppressed assault rifle developed by the USSR, in 9mm x 39 caliber. This is the same caliber as used on the PP-19 Bizon sub-machine gun. However, the longer barrel, suppressor, and sturdy stock allow it to have much greater accuracy, fire control, and fire rate. However, the 65-round helical magazines that are used in the PP19 are nonexistant. No, the AS VAL must use 25-round magazines. It has an integral suppressor, but any optic may be selected.

It would be avaliable at the rank of Liutenant and cost 1,800 GP.




I've also decided that the mercenaries are now pretty defunct and obsolete, what with the specialists and the M32 and flamethrower. Perhaps some merc-only weapons would revitalize the market for these characters, which, I must say, add some flair and flavor to the game.

Had some ideas for the game...UPDATES REGULARLY Korea_next_gen_rifle_exploding_rounds

For Hana: meet the XK-11.

The XK-11 is a Korean-designed rifle that fires both 5.56mm rounds from an assault rifle unit and 25mm airburst grenades from the top grenade launcher unit. This is a very heavy gun, but it has the same manueverability as a G36 for Hana. The 25mm airburst grenades are nothing like the M32 grenades. Instead, they do about 45 damage, and are used only to supplement the rifle underneath, instead of being the main thing.

The rifle would do the same amount of damage as that of the FN SCAR.

It would be avaliable for Hana ONLY at a price of either 3,000 NX or 10,000 GP.

Had some ideas for the game...UPDATES REGULARLY XM8FinalVersion

For Deckland: meet the XM8.

The XM8 was Increment I of the American OICW project, which was the rifle component of the now-abandoned XM29 grenade launcher. It is an extremely lightweight rifle, almost featherweight because of the materials used, and weighs no more than an MP5. However, it does as much damage as the G36E. These features are balanced by the fact that neither a suppressor, extended magazines, nor a different sight may be installed. The sight is identical to the AUG's sight.

It would be avaliable for Deckland ONLY at a price of either 4,000 NX or 12,000 GP.

Had some ideas for the game...UPDATES REGULARLY Magpul_masada_16fde

For Mei: meet the Magpul Masada.

The Masada is the winning design of the ACR project, from which Remington, Bushmaster, Colt, and Steyr have submitted examples, to name a few. It is more modular than any other weapon in Combat Arms - you can remove the stock entirely. Without the stock removed, the Masada offers the power of the G36 with the weight and fire rate of the K1. However, when the stock is detached it becomes as light as a Mac-10. Recoil is much higher when the stock is removed. Sights and suppressors are avaliable at whim.

It would be avaliable for Mei ONLY at a price of either 4,000 NX or 12,000 GP.

Had some ideas for the game...UPDATES REGULARLY 2687663462_d29fd8bf10

For Zadan: meet the IAR.

The IAR, or Infantry Automatic Rifle, is a recent offering by LWRC. It fires from an open bolt, increasing recoil but keeping fire rate extremely high. The damage is similar to that of the K2, but the fire rate is the same as that of the P90's! However, the recoil is quite high if fired in very long bursts, and the reload time is high as well. The scope on the IAR is the HDS as standard, but can be swapped for a different optic.

It would be avaliable for Zadan ONLY at a price of either 6,000 NX or 15,000 GP.

Had some ideas for the game...UPDATES REGULARLY Gr9w

For Rocco: meet the GR9C.

The GR9C is a low-recoil 7.62mm machine gun offered by Heckler and Koch. It is as heavy as the PSG1 (indeed, they use a common reciever), but it offers extremely accurate fire and a G36E scope. It can carry 100 belt-fed rounds, and can accept a suppressor. It does the same amount of damage as the Mk. 48, but has a slightly lower fire rate.

It would be avaliable for Rocco ONLY at a price of either 5000 NX or 13,500 GP.

Had some ideas for the game...UPDATES REGULARLY M107-usarmy-

For Kamara: meet the Barrett M107.

I know that the use of this gun in Combat Arms has been under much debate on the Nexon Forums, but it will be a very uncommon gun, reserved for those who fit the niche and can use it well, in general. This is mainly due to its exclusivity to the Kamara mercenary, but also due to some significant drawbacks.

To use the Barrett M107 will be no easy matter. It will be as heavy as the PSG1 at least, and will have an extremely slow rate of fire. Accuracy and power are top-notch, but the slow firing of the Barrett means it can only be used effectively against stationary targets such as other snipers.

It would be avaliable for Kamara ONLY at a price of either 5000 NX or 13,500 GP.

So what do you guys think? I will update this topic regularly.
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-TheBatman-
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-TheBatman-


Posts : 85
Join date : 2009-08-09
Age : 30
Location : PA

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PostSubject: Re: Had some ideas for the game...UPDATES REGULARLY   Had some ideas for the game...UPDATES REGULARLY Icon_minitimeSun Aug 16, 2009 3:08 pm

Dude that is insanley smart! This would be extremely profitable for nexon bringing mercs back and i would have an amazing time as Mei. You no so much about guns XDD
But yes definetly post and ill reply and help get it noticed. Awesome awesome awesome.
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bleachfan900

bleachfan900


Posts : 76
Join date : 2009-08-11
Location : LOS ANGELES

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PostSubject: Re: Had some ideas for the game...UPDATES REGULARLY   Had some ideas for the game...UPDATES REGULARLY Icon_minitimeTue Aug 18, 2009 11:49 am

woweewoweeweewaaa, that is awesome ideas,hope u make more for hana! Smile
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iiRebel

iiRebel


Posts : 55
Join date : 2009-08-25
Location : Behind you

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PostSubject: Re: Had some ideas for the game...UPDATES REGULARLY   Had some ideas for the game...UPDATES REGULARLY Icon_minitimeTue Aug 25, 2009 4:17 am

LOL did you take your time to write all this shit or did you copypasta?
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bleachfan900

bleachfan900


Posts : 76
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PostSubject: Re: Had some ideas for the game...UPDATES REGULARLY   Had some ideas for the game...UPDATES REGULARLY Icon_minitimeTue Aug 25, 2009 7:44 am

ya,did you?I mean that must had taken hours
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neeb

neeb


Posts : 58
Join date : 2009-08-10
Age : 114
Location : Texas

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PostSubject: Re: Had some ideas for the game...UPDATES REGULARLY   Had some ideas for the game...UPDATES REGULARLY Icon_minitimeWed Aug 26, 2009 1:24 pm

I'm a fast typer. Wink

I know a shitload about guns as well, so the words flow very easily.
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iiRebel

iiRebel


Posts : 55
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PostSubject: Re: Had some ideas for the game...UPDATES REGULARLY   Had some ideas for the game...UPDATES REGULARLY Icon_minitimeWed Aug 26, 2009 2:43 pm

So how long did this take you?
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neeb

neeb


Posts : 58
Join date : 2009-08-10
Age : 114
Location : Texas

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PostSubject: Re: Had some ideas for the game...UPDATES REGULARLY   Had some ideas for the game...UPDATES REGULARLY Icon_minitimeThu Aug 27, 2009 7:18 am

Maybe 20-30 minutes.
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PostSubject: Re: Had some ideas for the game...UPDATES REGULARLY   Had some ideas for the game...UPDATES REGULARLY Icon_minitime

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